The following commands are used to create circles, arcs, rectangles in the current isometric plane: Orientation of isometric circles, arcs, and rectangles as they are created When you enable isometric drafting mode, nanoCAD automatically changes the following settings to match the selected isoplane: Isometric Mode’s Impact on Drawing Settings The plane allows you to create objects oriented along the axes of 30 and 150 degrees. The plane allows you to create objects oriented along axes of 30 and 90 degrees. The plane allows you to create objects oriented along the axes of 90 and 150 degrees. The isometry mode allows for quick switch between three isometric planes (isoplanes) by F5 key or by clicking an appropriate button on the Isometry bar. The mode is enabled by entering the ISODRAFT command, by button on the Isometry toolbar or by button in the status bar. Three buttons to set isometric planes (ISODRAFT1, ISODRAFT2 and ISODRAFT3 commands or an option on ISODRAFT command) īuttons to create isorectangles, isocircles and isoarcs (rectangles, circles and arcs in an isometric projection).įor isometric drawing, use the Isometric drafting mode. The button to enable the isometric drawing mode To create isometric drawings, it is convenient to use the Isometry toolbar. Isometric drawings simulate three-dimensional views of objects from one viewpoint. NanoCAD has a new set of tools to assist you making drawings with isometric projection. A prism in its own viewport is displayed brighter than in others, so that it is always clear which viewport it belongs to, no matter which viewport is currently active. In this case, in the new viewport, editing will continue on the prism that belongs to the previous viewport (in which the Bounding Prism command was run), and not to the current one. While editing a prism, you can switch to another viewport to continue editing it from a more convenient angle. To create a new or edit an existing prism, go to the desired viewport and run the Bounding Prism command. When the prism is set up, it will crop the image only in the viewport for which it was created. The entire prism can be dragged while holding CTRL.Īt the moment of creating or editing a prism, it is displayed in all viewports, however, its effect extends only to the screen in which it was created or was selected for editing. Hidden faces can be moved by grabbing one of their edges. Snaps and orthogonal drawing modes can be used. Thus, you can grab any area of the visible face and move it along its normal (in the case of a rectangular prism) or in any direction (in the case of a polygonal one). In this case, it changes its appearance in accordance with the user's expectations. The prism can be stretched, compressed, and modified by dragging any edges and faces in any place. Prism usage has become easy and intuitive. The mechanism for creating and managing a view bounding prism (MCLIP) has been completely redesigned and optimized.
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